' Wrote: lol. I did 5 runs in my ALG, not 1 pirate, and not breaking Imbargo, so not 1 lawful. Trading is still just as easy as ever. Plus i got 1.2bil in bank, so i really do not need cash right now. Was actually hoping for a cap to hit me, and try a few things out. I guess i need to go into pirate alley for that, and get nailed by the lolwut pirates.
Yea. Try that with a RepEx or Kruger, Daumann, or some Independent trader and you'll see the ganking you'll get. ALG is the most neutral shipping company in the game next to the Zoners. Heck, I'd bet ALG could get to places the Zoners wouldn't ever think of going to.
Edit: I just got this image of 4 battleships cruising down a P-Trans on fire. Time to get an interceptor guys.
Edit Edit: This is also officially the coffin nail for Gunboat Defense/offense.
Quote:You dont need a new ship class, you just need transport weapons to be at the same military-grade level as every other weapon.
Lawful and unlawfuls are balanced for combat against each other. Fighters, bombers, freighters, gunboats and caps are balanced for combat against each other. Transport guns and transport ships are not balanced for combat against any of the others, or rather they are balanced for 90% lose against most of the others.
Now we have rules that say, all these ships can fight each other no restriction, and consequences for losing a fight are the same among them, but we're still going to make a specific class lose by design. And in order to accomodate that, we're going to get another rule, called the reasonable demand, to replace the other rules.
Just let the transports fight and we can have "space is dangerous" without any of this crap. Either that or put the ships in different combat arenas with different engagement rules again. Pick one
Transports with Military grade weapons? The heaviest transport gun does 3000 hull damage which is more than what normal BS turrets do.
Transport's get their "balance" from Zoom and turret steer. I've ticked off more bomber pairs doing that in my Titanic. I can't see how 'balanced' it could be for a 12 gun transport to go toe to toe with a battleship.
All ships -CAN- fight each other. I think there is a freelancer mod out there where a fighter can go head to head with a dreadnaught and win. That may work if your Buck Rogers but would send people into a fury here. Again, this all is about the rule where Battleships can't attack transports. The rule was abused and Battleships mocked so often that this was eventually going to happen. We don't need Morepowerfulthanyou Transports. We need better Roleplay.
Space -is- dangerous, you -will- get killed. It's only a matter of being over powered or out classed. Follow the rule I follow.
Don't upset the angry Battleship Captain. Now more than ever.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.