hello to everyone
i read the whole topics, so if i missed one about missiles, and repeat the request, sorry.
i tried a missiles setup for my ship, also looking for a way to compensate my lag. i tought a homing weapons could be useful against a lag that keep the target blinking here and there.
unluckily i discovered that there are too much ways to get rid of a missile:
-CM
-CD
-mines
-and even shooting at them
this, related to the slow speed and turn rate of missiles make missiles quite useless, including that often they explode near me rather than near the enemy.
so, i was asking one of the following two:
-solve the easy missiles destruction
-or increase speed and turn rate of missiles (for example, speed 50%-100% more, turn rate 25%-50% more. if you wanna increase refire rate a bit too, it's cool)
'cause for now they are a nearly useless in-game equipment, as one using missiles has no good refire rate added to the risk to expose himself to the line of fire of the enemy (that keep raining flashes of code weapons fire) while launchig missiles.
i read that torpedoes have similar problems...but i never use them (and there's a reason for it?)
one question more: different level fighter shields should have less different shield hit points among them?
and one more: advanced light fighter can have some more level 10 equipment?