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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Codenames

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Codenames
Offline mjolnir
11-28-2007, 01:58 AM,
#27
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Codes are good in duels. And they are good against gunboats and other bigger crafts.
But, for chasing a fighter that is dodging? Well, you need a lot of training to hit with them in those situations.
I agree with McNeo, it is not about how much they hurt (you keep repeating they have the same dmg as 5 firekisses), it is about they should be rare. In RP, almost every wreck has it's story.
And only most skilled fighters had 1 of those code weps.
But now, we see all kind of people, chasing around with that guns in crazy numbers.
I don't think it should be like that. 1 per fighter optimum, 2 max.

The reason why I mounted codenames in the first place was to keep losing that single Thor's hammer I had in my hold as signature. I would love to mount just one.. but how do I match it with 500m/s of the Firekiss or 700m/s of the Hornviper?

Rarity yes.. but what's more RP a few fighters using more prototype weapons or every fighter using 1 ? Also most codenames (3 * 2 = 6) were on Rheinland imperial fighters in S13. Well if the RH used them long time ago in the 80 years war... I'm sure they'll use some now too.


If I can guess the reason why RM has allowed 4 Codenames... I'd say it's because Wrath happens to have only 5 hardpoints, Hornvipers are really bad, Firekisses are really slow, and neither of these can be matched to codes. Also RM uses fighters 99% of the time. In my 2 moths I have seen a RH BS once, Cruiser twice, and a single GB about once every week.


If you want to start a thread: "Why shouldn't RM allow 4 Codenames" do it in some other section than "Mod discussions" and I will be happy to get flamed there.
--------------

.. . This topic was started asking how they should / should not be changed. I'm all for the intruduction of some LVL 10 faction (or House militaries) weapons available only on the guard bases. Or changing Codename infocards to say where they were developed. Problems is that they were all moved from one to another wreck more times already.


EDIT: Equinox... maybe because not everyone is a native English speaker. The word I should have used is criticized.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Messages In This Thread
Codenames - by Lucend - 11-27-2007, 02:41 AM
Codenames - by Dab - 11-27-2007, 02:47 AM
Codenames - by Unseelie - 11-27-2007, 02:49 AM
Codenames - by Dab - 11-27-2007, 02:59 AM
Codenames - by Vape - 11-27-2007, 03:05 AM
Codenames - by Horon - 11-27-2007, 03:56 AM
Codenames - by Jwnantze - 11-27-2007, 04:02 AM
Codenames - by Horon - 11-27-2007, 04:08 AM
Codenames - by DBoy1612 - 11-27-2007, 04:09 AM
Codenames - by Dab - 11-27-2007, 04:16 AM
Codenames - by Meiun - 11-27-2007, 04:40 AM
Codenames - by Jack Archer - 11-27-2007, 05:15 AM
Codenames - by Jwnantze - 11-27-2007, 05:19 AM
Codenames - by LancerZero - 11-27-2007, 05:32 AM
Codenames - by chopper - 11-27-2007, 06:44 AM
Codenames - by mjolnir - 11-27-2007, 12:08 PM
Codenames - by Panzer - 11-27-2007, 12:48 PM
Codenames - by Spear - 11-27-2007, 01:12 PM
Codenames - by mjolnir - 11-27-2007, 01:47 PM
Codenames - by UnknownObject - 11-27-2007, 02:06 PM
Codenames - by McNeo - 11-27-2007, 03:14 PM
Codenames - by mjolnir - 11-27-2007, 05:34 PM
Codenames - by McNeo - 11-27-2007, 06:14 PM
Codenames - by mjolnir - 11-27-2007, 07:12 PM
Codenames - by chopper - 11-28-2007, 12:44 AM
Codenames - by Equinox - 11-28-2007, 01:04 AM
Codenames - by mjolnir - 11-28-2007, 01:58 AM
Codenames - by Equinox - 11-28-2007, 03:45 AM

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