' Wrote:What is the benefit for a faction to be took over or merge with BAF|, except no need for maintaining official status given there is one for Armed Forces? Well, in other words I ask 'bout the structure of those merged factions.
It made it easier to manage, recruit for, and maintain, and gave it immediate official status, which is almost a necessity for an intelligence faction to have to operate fully.
' Wrote:I prefer to see the factions separated, it somehow gives each one of them more freedom - with all the following and more opportunities for controversy between intelligence and the army and so on. But I'd like to know how the merged things work. I mean, not like I ever heard of BIS doing something, siя.
BIS was made very recently, by request of many people in the BAF and other Bret lawful factions. It's still in its startup phase, delayed because of the Omega conflicts and the massive grinding on dev work I've had to do recently. Separated or merged both work equally well, and given the history of the BIS and all factions that have used its ID, it makes sense in-RP for it to come under the control of the military, which is further explained in its writeup.
' Wrote:I'd say that people providing feedback here create more controversy about people they do like or do not than about the faction proposal and the chances for it to work properly. Murphy's last IAB) was good as an ingame faction, that's the point, not the tensions between faction leaders in Bretonia and wherever.
The faction leader is part of the faction proposal, and probably the single most important part of a proposal. As such, any issues and feedback raised concerning who the leader is is perfectly valid and very important.
As for IAB as an in-game faction, there were a very large number of issues in fact. Issues that caused diplomatic problems with other nations and factions.