Yeah I do, I think had characters with more or less every transport in the mod, mostly flying solo or in very small groups. Thing is when I see no way out, I just pay the damn pirates/policefolk/vigilantes and get on with it.
Quote:The solo 5ker can be successfully pirated by nearly anything. It dies to anything that is bomber, Ptrans, GB, cruiser.
You are saying that as if it is a bad thing? All I am saying is that I would like the 5K'ers drawbacks to be either bigger, or every other transport buffed to promote more variety in both trading ships and tactics employed. You also seem to say here that a 5K'er is equally dead when faced with a bomber/gb as it is when facing a cruiser, which sort of defeats the purpose of this discussion.
Quote:Virtually unlimited amount of traders + reasonable amount of snubs (more than 2 you do not take on a convoy normally) will never be able to beat the odds. 50 seconds for each CAU 6 Battletransport to poof, CD ranges that can catch everything running, and guns/missiles that even destroy you at extreme ranges without cms and without enough agility to dodge. '
Well perhaps it just means a different balance then, that you bring a larger escort, also fielding bombers? IMG has a large player base and some very good pilots that I reckon enjoy firing novas at lone pirate cruisers.
Quote:I want to shoot at things, even in my transport when I am forced to. I have every right to enjoy that part of the game and I demand that my fun in playing this game is taken into account as well. And I am a trader player. I want the chance to kill a pirate (any class including GB) if he is dumb, and at least have a chance to get to safety in ANY situation (cruiser win condition, as blue message is out of the question).
I think that is where our opinions differ the most. For me, when I undock on a trading ship, I accept that I will be shot to pieces if someone jumps me and I can't talk my way out of it. That is the premise. So the game for me is to avoid detection, to have backups or escorts or to try and talk my way out of dangerous situations. At times you meet characters that cannot be reasoned with or overwhelming forces only really intent on killing you, and you have to see your ship get destoyed. But so be it. At least the other fella enjoyed himself, hopefully, and I know I will still be making a fortune by choosing a different route on my next attempt. I know this luxury isn't available to all trading factions, but still there is a bit of variety in the choices of RP commodities and routes for those factions.
I don't like this "I have a right to have fun", when you at the very same time can broadly define what fun is yourself. Don't you reckon that the noob pirate in the gunboat you scrapped have a "demand for fun" too? Should he go asking for a gunboat buff so he can have fun convincingly roleplaying that deadly pirate he always wanted to roleplay? Or a group of fresh players deciding to have fun building a lawful base in Bretonia only to see it get obliterated by BAF - how about those players' demand for fun, should that be accommodated for too?
The problem with an individual demand for fun (that you in addition define yourself) is that this is a community base multiplayer game, where there really isn't much room for an "I" if fairness is to be upheld for all players, new and old alike.
Quote:Best by logging off and waiting for him to log off. It's great fun <irony>.
So the entire |IMG logs off to avoid confrontation with one single pirate? Come on...
Quote:Escorts & scouts are not around. If you do not have people/friends/faction mates, you will almost be forced to go alone. Especially new players do not have the networks to rely on. And before you say: Join a faction... there are few that do what you want to see... it is IMG| and Bowex) that fly organised, high CAU, well protected runs.
Fair enough, and I do admire both Bowex) and IMG| for what you do. But would it be so bad if those factions adopted a new modus operandi where you never venture out alone? In-RP it would make sense not to send out 5K'ers unprotected. As for the new players, you are right it is difficult for them - but those new players would also be very dead against bombers/gunboats.
When you are over that initial hurdle, it is very easy to make money. Look at the Tau's for instance, there is a group of silent miners that have been working hard lately - I and I know several others have tried to talk to them for a good 4-5 days now to figure out what their group is about and what they want, but the only way they seem to communicate is with the pew-button and random oorp-insults when they die. Now they have a duo of battlecruisers and one battleship, and they engage left and right without notice, as well as re-engage when they have the chance. I think they are having fun doing what they are doing, and I am not one for sanctionlancer, but sometimes I can't help but think that if it was a little bit more difficult to make credits players would have to stick around for long enough to learn the rules before they get their capital ships. Trading is already pretty much ez-mode, and I was hoping we could bring back the thrill of it by tweaking a few things here and there and make it more difficult to trade or make sure it has consequences when you die in a system.
P.S. A CAU VI Shire is not worth a billion. You got robbed:D