I don't post a lot, as you can see in my numbers, but I read through every post in this thread and felt compelled to add my thoughts.
All the changes sound great. Game changers. Some I'm excited about more than others. Looking forward to Jumpdrives, player built/controlled bases, and cloaks.
Bases: I don't see everybody able to build their own castle (unless I've misread something). I see this more as a way for factions to expand their territory and to determine what goods those bases will offer. If everyone can just decide to build one then space is going to get crowed real quick.
Cloaks: Great idea in theory. Implementing it may prove difficult (or not, what do I know). Personally, if you're going to use a cloak, you should have to divert power from your shields. Raising and lowering then comes into effect. Uncloak and it takes some time for your shields to come back. Then it involves some tactics. Also, cloaks should be reallllllly expensive. Low level characters should not have access to them right away.
Jumps: Abuse potential. Major. Restricted to high level characters who have invested time in the game. Discourages early level power trading. Probably should be that only certain ships can mount them, not certain on that on. Also, make very expensive.
Other thoughts on Cloaks: Plowing through multiple systems with cloak active show have drawbacks. Say, with cloak on your sensor distance is reduced. Others can't see you, but your ability to see is diminished somewhat.
I'm sure they're are so many other factors involved that I'm missing something.
Kudos to the devteam! Keep it up, please!
"Two, Four, Six, Eight! Who do we emasculate? Men! Men!"- feminist cheer