daedalus,Aug 7 2005, 12:29 AM Wrote:Suggestion off the top of my head - how about increasing the damage done by the codename guns? They're generally weaker than nomad guns *and* use energy.
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sounds good to me lol :) like i said before i like the access we have in the mod, but cap ship shields are a little unfair when against fighters, but they seem to be ok when fighting other cap ships as i think most of the cruiser owners on the server will aggree. we need some kind of balance... its difficult though as my opinion is that capital ships are only for fighting other cap ships and so the shileds are ok in that case, but again fighters do need to be able to worry these things by carrying a payload capable of wounding them lol.