' Wrote:This was our stance on the matter. For both enforcement and clarity, it is, for one thing easier to lump all transports together in the exemption.
For a second, in the case of traders of the lawful variety, you have a win condition now, as Del pointed out. For pirates and ne'er-do-wells, you have a way to get back out there in the inferno if you're mad enough to choose to.
Regarding the latter, it is in our opinion that returning to the same spot you were at before is lunacy, and that making it from your favorite trade lane/hunting ground back to home base is likely to be fairly difficult in an unlawful transport anyhow - most encounters would more likely end in death than dock. If you make it back to the pirate's den, though, good on you. You can suit back up and have another go. Gameplay difficulty will impose the restrictions for us more than limiting IDs would, so we'll leave it simple. Simple is elegant.
For those of you asking about ship classes, before you post, I direct you to rule 6.8:
To my knowledge, there are no exceptions.
I get the vibe that if a pirate gets home, he is free to leave again and ply his trade from Gheis' statement here. Del is lurking. Hope he clears it up.