' Wrote:Aerelm, how exactly is adding a feature for -everyone- going to upset anyone ?
Oh wait, i know. The space samurais will not be amused.
Look at it that way: it's only going to be of any use in gb vs gb fights. Newbie boats will be easier to snac because they probably won't be strafing when they're turning, and strafe makes snacing harder.
Turret steering is a considerable buff to turretboats, especially against snubcraft as it gives you the ability to evade and aim effectively at the same time, which with current GB vs. Snub balance would turn into something rather silly soon as people figure out how to use the steering properly. Even GB vs. GB is effected by this. Some gunboats have crazy firing arcs (Imperator, Bottlenose, Tridente, etc) that can only be used at its full potential with turret steering, while other GBs have a more limited arcs (Berserker, Heimdall, Storm, etc). And turret steering effects both of these cases more than you might notice in the first glance.
So, let's put it this way: Gunboats are being rebalanced in .86 for one main reason - Turret steering. So causing a total chaos with tossing in that one problematic feature before the actual rebalance is done is not really unlikely.
Or if even that is unclear, let me put it like this: I've seen a full-Basic AU8 Bottlenose using turret steering solo a CAU8 Tridente and a CAU6 Hacker GS (Both of which were above-average GB pilots) in a 1v2 and cruise away with 180 nanos left. Of course, if the Dente & GS pilots both had steering as well, it wouldn't be that easy for the Bottlenose pilot, but that is how much a simple feature like turret steering effects GB balance in general.
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Edit:
Which reminds me... I also have experienced the cargo issue caused by this .dll on a bunch of my GBs/Transports. But that aside, I've got a feeling that I've been gettin more lag since I started using this .dll, however I'm still not sure whether it's my net or the .dll, I'll update this post soon as I can figure it out.