I don't see raising the cost of low transports helping anything.
- You can always trade in a CSV, HF or VHF when they are cheaper.
- New players that know Freelancer but not discovery usually try to follow the original FL in the start (because it's the only thing they know. So Rhino => Clydesdale => Humback (or something like that)).
-As you said VHF would cost some 750k, HFs even less. So you get lot of people that don't know what RP is (I was no different in the start) flying around in HF/VHF... that's much more mess than them flying around in Freighters/Transports with Trader IDs.
Higher level transports can be a bit more spaced though.
Increasing the "maintenance costs" will only result in even bigger amount of non-RP money transfers. As it is now I only give my new characters (fighters) a kick in the start (30-40mil) and then they are on their own. Increasing running cost for caps might be nice though. Somewhere else we discussed losing credits worth 5% of the ship price when you die - but it couldn't be implemented.
If you have too much money (Unselie), just some suggestions:
- organize some event when you pay the people for coming (great for newbs)
Anything from:
- convoy/attack
- arena fight in connecticut
- unofficial race from say New York to Grand Canaria (canonball/gumball style), shooting/CDing oponents allowed, or maybe a variant of that in Starfliers (new characters, default rep.)... hmm I liked that one... posting it somewhere else
- hire escorts when trading (not because you need them but to show them how to RP).
- don't place bounties on RM that nobody has guts to take :)
Igiss says: Martin, you give them a finger, they bite off your arm.