marauder,Feb 24 2006, 07:46 PM Wrote:If you want to stop people using fighter turrets you'd probably (not to sure) have to make the BS turrets unmountable.
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It was only a suggestion to try and help!
Personally I think a Rhienland BS with Corsair weapons would be a killer, able to strip other BS shields without using tizonas or other anti-shield weapons because Corsair are designed to be most effective against Graviton based shields.
So I'd suggest, again, that we have some Positron and Molecular based shields for Cap-ships with similar energy ratings as the current Graviton ones.
has no-one noticed that all the liberty rogue and molly huegenots ONLY use class 7 FIGHTER weapons?
My TG Huegenot has 2 britonia missile turrets, 2 liberty cruiser turrets and the rest are IMG class 8 Vampire turrets, along with the 2 gun mounts too (because 1 the TG are linked to the IMG, and 2 because the IMG weapons are tachyon and the turrets have a range of 800). It's got a cruise disrupter (wasp I think), CM, Mine and a sunslayer torpedo.
Now I know it's got 4 turrets that the rogues and mollys can't have / don't use but they're on it because those are 4 out of the 6 or 7 turret mounts where you can clearly see what the turret is.
So no-one can claim "I didn't know you'd got missile turrets"
As far as I can tell there's only a very few ways to customise cap-ships,
1) To kill other Player Cap-ships easily,
2) To kill NPC Cap-ships easily,
3) To kill Player fighters easily,
I always try to set-up or equip my Cap-ships to kill Nomad BS patrols fairly quickly. Then they can usually handle another players Cap-ship with help.