Ugh. Ive worked hard over the last 6 months to get enough cash to run our clan well, get a battleship and save up towards a home system. Its still a work in progress, and ive spent far too much of my limited time on disco doing mindnumbing routes at, in my view, the detrement of our clan. This time could have been spent training members, taxing, being in-role.
Since the new mod release, its become even more difficult to accumulate the cash we need. My newly created smuggler character is next to useless, as we don't have a smuggling route that compares to the milkrun that everyone else does. Smuggling is not profitable, even though it ought to be more profitable than legal trading. (per unit)
I think you have to take into account that only a very small number of players on this server trade because they want to. Most do it because they have to. Reducing profits and increasing time to accumulate a reasonable amount of cash is only going to infuriate this group.
The time it takes to accumulate a reasonable amount of cash is already greater than most other servers and mods I have played. If you make this any more of an uphill struggle, this server WILL lose members because they don't see the point in committing so much of their time doing a repetitive task to accomplish reasonable goals.