LI01 is a big exception. Stations there have very weak araments, as was the case in the original game. Were it up to me, stations would be armed with a battery of BS pulse cannons, one or two cruiser missiles and Vulcan point defense systems allround. (Vulcans being an inaccurate, rapid fire weapon similar to the Solaris). So anything deciding to harass an enemy base will do their do and buzz off, or end up paying the price, but fightercraft still have some leeway (bombers can briefly penetrate the perimiter and do some damage before getting back out). When doing this, I'd increase the "downtime" for cannons on bases to 20 minutes from the current 1, so that if you want to breach a base perimiter, having bombers take out the base guns would allow you to do so. (you can temporarily disable a base gun by shooting it long enoug - it'll go idle and smoke a bit).
[Edit] And someone show me a screeny of that blind spot at Newark. I smell a turret arc alteration coming up for a base model.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.