' Wrote:There is a difference. A big one.
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Cruiser - big transport "interaction"? Pay withing 20 seconds, or die within 10-50 seconds. That's not interaction. That's not fight. That's massacre and no fun.
Then don't get caught in the first place. Get an escort/scout to run down the lane ahead of you. Have him go through the JG ahead of you.
' Wrote:See the difference that "not having a chance" still carries? In case 1 you are hopelessly outgunned, but you at least can try to stay in the fight, do something, participate for a small time.
In the cruiser scenario, you pay or die in seconds. Big difference, at least for me.
So the rules changed a little. Do the Marine think - improvise, adapt, overcome. I mean, from the way you're complaining about cruisers, I bet you were a thrill if someone came at you with a gunboat - since you had no chance against those, either.
' Wrote:I don't need advise how to avoid pirate interaction or how to scrap cruisers. That's not the point of the complaints. My complaint is that the big transports (5kers, 4kers, Battle transports, Hegemons) die much too fast, so that no meaningful interation is possible once the "pay" option has not been chosen.
Again: I don't have a problem with flying a ship that is hopeless in an armed confrontation. But: I want to have a chance, even if only a minimal one, to get away when I have done everything the right way. And against a cruiser you do not have that chance (in any transport that is a real 'transport', in the sense of: > 3.5k cargo). And - in addition - you do not even get to participate in the fighting part as it is too short and too one-sided.
No, the point is that we're giving you advice and commentary, and you're ignoring it. You're going "Yalalalala" with your fingers stuck in your ears. As I and many others said a LONG time ago - you're flying a big, juicy target that almost certainly IS going to die if you have the encounter in the first place.
Seriously - you say you don't have an issue with a ship hopeless in an armed confrontation. But you want to have a chance if you do everything the right way.
I'll type slowly, so you understand.
The ... right ... way ... to ... survive ... is ... to ... not ... have ... the ... armed ... confrontation ... in ... the ... first ... place.
Because if you're going to tell him no, I'm not going to pay - and his demands are reasonable - you deserve to die, as quickly and painfully as possible. (Unreasonable demands - those are sanction bait.) If the situation is hopeless like you say - are you particularly suicidal? If not, WHY ARE YOU FIGHTING? Are you in a military craft, that has equal weaponry? Are you in a large convoy, with lots of ships so that your group has a chance to get through, even if one of you dies?
No, you're flying solo, in a transport (since you won't hire an escort/scout). If you want to haul cargo and have guns, get a battleship. Otherwise, YOU ARE A TARGET. For everyone. You are the bottom of the food chain. EVERYONE likes to eat you. Some of them you might be able to brush off. But when a big, bad shark comes up to eat you - you're GOING to die. Period. End of story. You don't have a chance - and guess what? That's how it's SUPPOSED to be.
Approach flying a transport from the perspective of carrying out a military mission behind enemy lines. Successful mission means that you deliver your supplies. Change the way YOU do things - you said you role-play as a pilot who has family, friends, and such - now ACT in game like your life matters and you want to get home to them after every run.
Space is dangerous. Deal with it.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.