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faction authorities

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faction authorities
Offline Archelon
12-14-2007, 12:09 AM,
#36
Member
Posts: 406
Threads: 11
Joined: Mar 2007

' Wrote:Archelon, do you feel the same way about independent Liberty Rogue alligned pirates committing piracy in Liberty Rogue territory?

There should be room for non-clan players to PLAY the game. If non-clan police and military can't enforce the "law", then it is completely pointless for them to be in existence. If they can't RP law-enforcement, then police and military non-clan players are forced to simply be anti-pirate PvP machines.

I probably feel much the same way you do about the clans: players ought to join them! But if somebody doesn't, they have as much right as "official LSF" to RP as police. The only real difference is that they don't belong to a player command structure, and don't have any official status on the RP forum.

Until you are willing to ban unalligned pirates from committing piracy, I don't think there is any basis for preventing unalligned police and military from policing and militancy.

Actually pirates are more loosely affiliated. They don't necessarily operate by rules of law. My point applies to lawfuls ... its an inherent limitation for being "lawful." You cannot have 2 different law enforcement agencies trying to enforce the law in the same jurisdiction. If you did, there'd be 2 different standards. Don't have this problem with pirates since they don't support law and order.

In order for the law to be enforced fair and equal throughout Liberty (or any other house) you'd need to have a definable chain of command. This is part of RP. Now if there are many independent military or police within Liberty, they'd have to operate under the LSF and SA authority (whether they were part of the faction or not).

And here's the real kicker. Rheinland, Kusari and Bretonian military and police cannot enforce Liberty law. So just because they are military or police doesn't automatically give them the right to enforce the law. They must have jurisdiction.

With pirates and criminals ... its more about turf and whether you are friendly with each other and respect that turf. No codes or laws to worry about. And there really isn't any jurisdiction issues with unlawfuls. There may or may not be a formal structure.

So from an RP standpoint ... yes ... police and military "must" have some form of organized structure in order to keep and enforce the law fairly and justly. The lawfuls have the responsibility to uphold justice. That includes not killing smugglers on sight ... especially when they are carrying lawful goods.

There is no such requirement for organization for pirates. The pirate faction that operates in a particular area may have some objection to your activities, but that's something that can be worked out. They don't work for any governing authority and thus have more freedom.

Hope this helps ... at least a little ...
  Reply  


Messages In This Thread
faction authorities - by Jinx - 12-13-2007, 02:11 PM
faction authorities - by Vape - 12-13-2007, 02:51 PM
faction authorities - by majkp - 12-13-2007, 03:14 PM
faction authorities - by UnknownObject - 12-13-2007, 03:15 PM
faction authorities - by Vape - 12-13-2007, 03:22 PM
faction authorities - by mjolnir - 12-13-2007, 03:25 PM
faction authorities - by Vape - 12-13-2007, 03:27 PM
faction authorities - by mjolnir - 12-13-2007, 03:36 PM
faction authorities - by Exile - 12-13-2007, 03:56 PM
faction authorities - by Badger - 12-13-2007, 04:06 PM
faction authorities - by UnknownObject - 12-13-2007, 04:07 PM
faction authorities - by Jinx - 12-13-2007, 04:07 PM
faction authorities - by UnknownObject - 12-13-2007, 04:14 PM
faction authorities - by Badger - 12-13-2007, 04:15 PM
faction authorities - by Jinx - 12-13-2007, 04:38 PM
faction authorities - by UnknownObject - 12-13-2007, 04:44 PM
faction authorities - by Jinx - 12-13-2007, 04:51 PM
faction authorities - by bluntpencil2001 - 12-13-2007, 06:12 PM
faction authorities - by Xoria - 12-13-2007, 06:20 PM
faction authorities - by Equinox - 12-13-2007, 06:35 PM
faction authorities - by alance - 12-13-2007, 06:40 PM
faction authorities - by Archelon - 12-13-2007, 06:40 PM
faction authorities - by Equinox - 12-13-2007, 06:40 PM
faction authorities - by Cruise - 12-13-2007, 06:43 PM
faction authorities - by Xoria - 12-13-2007, 06:57 PM
faction authorities - by Jinx - 12-13-2007, 06:58 PM
faction authorities - by Cruise - 12-13-2007, 07:09 PM
faction authorities - by Equinox - 12-13-2007, 07:25 PM
faction authorities - by Monk - 12-13-2007, 07:30 PM
faction authorities - by Equinox - 12-13-2007, 07:35 PM
faction authorities - by tfmachad - 12-13-2007, 07:36 PM
faction authorities - by Jinx - 12-13-2007, 07:53 PM
faction authorities - by tfmachad - 12-13-2007, 08:03 PM
faction authorities - by ghostcat - 12-13-2007, 08:26 PM
faction authorities - by tfmachad - 12-13-2007, 08:43 PM
faction authorities - by Archelon - 12-14-2007, 12:09 AM
faction authorities - by RickJames - 12-14-2007, 01:09 AM
faction authorities - by Juan_Arquero - 12-14-2007, 05:01 AM
faction authorities - by tfmachad - 12-14-2007, 05:19 AM

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