• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 183 184 185 186 187 … 198 Next »
Just about an hard fight

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Just about an hard fight
Offline Jinx
05-13-2008, 11:09 AM,
#3
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

a 2 vs. 1 is a bit more tricky - when its about that rule.

the group of 2 basicly counts as one enemy - to you. - so as long as one of them is engaged with you, you have the right to engage the other one, too. ( if you allways activly kept on fighting at least one of the enemies )

so, if the gunboat stayed in range to you - or in pursuit, - you have the right to engage the fighter aswell, even if the distance to the fighter grew to an out-of-weapon range.

now, the group of 2 must make sure their units stay in the combat. - so if one of them keeps staying in range, but the other one drifts away too much, the group of 2 has one of them counting as retreated. - so in fact, you were only fighting the gunboat anymore. - in that case, you have the right to pursui the retreating fighter, who has, in return the right to engage you again on his behalf.

keep in mind, - all that only applies when at least one of the opponents is ALLWAYS in close combat with you. - once your range to both of them grows too large, - well the one that is chased is the retreating one.




case 2

if you are fleeing, they are allowed to chase and engage you again. - when you have fled, you are not allowed to re-engage them, but if they do decide to chase you, you are allowed to turn around and defend yourself. ( chase meaning a direct and close chase - it doesn t apply when they incidently happen to fly into the same direction without the intention to shoot you down )

now, since you are not dead, you are allowed to completely re-engage each other in another system that the retreat had begun.

example:

if you retreated ( cruised, thrusted far away, took a lane ) in new tokyo, and you are not directly chased, - and finally enter kyushu. - you have the right to attack the players again if they happen to enter kyushu, too. - you must not attack them in new tokyo though.

everything clear? - headache?

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
Just about an hard fight - by Grimly - 05-13-2008, 11:00 AM
Just about an hard fight - by wrathkin - 05-13-2008, 11:05 AM
Just about an hard fight - by Jinx - 05-13-2008, 11:09 AM
Just about an hard fight - by Grimly - 05-13-2008, 12:36 PM
Just about an hard fight - by sovereign - 05-14-2008, 06:33 AM
Just about an hard fight - by Grimly - 05-14-2008, 07:40 AM
Just about an hard fight - by Varyag - 05-20-2008, 04:45 PM
Just about an hard fight - by ParanoidAndroid - 05-20-2008, 05:00 PM
Just about an hard fight - by timmychen - 05-20-2008, 07:48 PM
Just about an hard fight - by Boss - 05-20-2008, 07:59 PM
Just about an hard fight - by ParanoidAndroid - 05-20-2008, 08:07 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode