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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Modding Utilities

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Ship Modding Utilities
Offline Retread
03-05-2006, 06:56 AM,
#7
Member
Posts: 43
Threads: 1
Joined: Sep 2005

I use Milkshape exclusively for frames, texture mapping, hard point creation and scaling. I then use the Freelancer Model Tool to resize the ship to proper size. I use the cmp editor to adjust the hardpoints and create the 3db file. (that Freelancer uses btw). I can also use the cmp editor to create hardpoints although placing them is a matter of X,Y,Z coordinate numbering. I use the utf editor to modify "Glass" files for color and transparency of glass used in my ships.

[Image: MySigLogo.jpg]

AKA Retread

"Where WAS that jumphole from the other run?"
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Messages In This Thread
Ship Modding Utilities - by Wolfpack98 - 12-20-2005, 03:33 PM
Ship Modding Utilities - by khwain - 12-20-2005, 09:51 PM
Ship Modding Utilities - by Wolfpack98 - 12-20-2005, 09:59 PM
Ship Modding Utilities - by khwain - 12-20-2005, 10:37 PM
Ship Modding Utilities - by urgel - 12-29-2005, 04:13 PM
Ship Modding Utilities - by Wolfpack98 - 12-29-2005, 04:45 PM
Ship Modding Utilities - by Retread - 03-05-2006, 06:56 AM

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