Fighter battles on the whole are getting lengthier over time because the overall skill level of all the members is increasing.
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There you have the main point... how to make battles between good pilots faster.....
=> make deadly weapons that are difficult to use.... there are a few already... mini razor + nukes (to an extent).. there can be more of those.
Problem with this is that once the good players get skilled in their use..fights against not so good players will become even faster => newbies wil become unhappy....
Quote:c) Beautiful, except the RP-police tell me I can have only one loadout. Had I the choice of all the weapons in the game my fights would probably be much shorter
Are you serious on this one? Whatever faction you play with you can choose from quite many different loadout styles... shieldbusters (debilitators for just about anyone)... some nomads.... maybe a few codes.... missiles...different things on torp slot....long from one loadout.
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About faster firing guns..... slight change might help a bit yes.... adding up to +100 to all guns.
From my experience ... I can hit just about anything with my 2.00 loadout firing at 600 m/s... but just about nothing with 2.00 loadout firing at 500. But I fail to see any big accuracy difference between 600 and 700 m/s guns. So my accuracy limit lies somewhere around 600....other people can have it more up.
It would off course need proper testing.
Igiss says: Martin, you give them a finger, they bite off your arm.