' Wrote:Nice style of letting me know some of suggestions were implemented. One cannot ask for a better acknowledgment...(forgive me if I still have my doubts)
Because this is a new page I'll make it easier, here's a recap.
1) Capital ships will not be over in abundance. If one GCorp is online he'll be in whatever he likes, if two are online, anything they like, if 3, one Gunship will be online max, the rest will be traders or fighters etc. This only counts in actual operations mind you, if someone in on Gcorp and they're doing missions or their own thing, I can't tell them not to fly their ship of preference due to the nature of the Guild.
2) Looted weapons are for roleplay events only, on normal circumstances only friendly weapons will be used.
3) Which ships are used are lax simply due to the nature of the Guild. Hostile ships and weapons will not be allowed, but neutral and friendly ships are if theres some sort of roleplay behind it only. But once again, our preferred ships are that which are affiliated with the Guild. This is simply to allow characters with a previous past to fly their own ship if they so desire.
4) I'll be making final changes to the ship list soon, basically a few more ships will be removed and added (Primarily the IMG Gunboat will probably replace the Kusari one. And the Battlestar may be replaced with a battlecruiser instead.)
EDIT:
One final note, we have around 20+ members, however, due to the nature of the SA forums we're almost all on different time zones so while we might have a large increase of members, our force will never be very large. We're lucky to have 5 people on at the same time(Early days we had around 7-10)