must be all the good dodging skills - which is a good thing and a bad thing as it appears. take the average player - even a one vs. one - a fight won t take hours, cause people just don t know how to avoid taking damage that much.
however, cutting the nano supply won t affect the casual player much. so there is hardly a bad side. what i experienced was that ... indeed - the larger the ship you fly, the faster its going down. ( provided you are fighting against an appropriate force of course )
so when i was fighting against 2 scorpion wild GBs ( + a few nomad NPCs ) there was of course allmost no chance to dodge with a zoner juggernaut, so i took all the damage of course. had i been in a light fighter - i guess even i could have stayed for a much longer time than in the battleship - of course not doing any damage. but that way, i had to dock out at one point.
its hard to balance bats bots - you can either try to make it equal for every ship - fighter up to battleship ( currently fighter = 3 times, battleship = 75% repair ) or pay a lot of time to individually customize it.
right now, i am flying the kiith somtaav SHF for two reasons. i can fly it as some sort of minibomber ( can shoot the supernova ), it might not be agile enough to avoid fighters, but it is agile enough so that ... when i don t want it - a battleship would never take me down. on top of that - a bomber has 105 bats/bots maybe - the SHF has 340 - meaning that as a rookie pilot i can make countless mistakes, and heal up for half a dozen times - shields and hull if i like.
my feeling is that ( and i am paying no thought on capship whoring at that time ) : fighters up to VHF should heal up once fully - and once half. SHF maybe 2 times fully - or just like VHF 1.5 times. ( bombers aswell )
but capital ships should repair up 1.5 times aswell - when they face an appropriate force ( and i m not meaning the single, brave but funny single bomberace that might have the skills but its a bit of a strange thing ) they go down quickly.
thats a whole big balance issue that can be started when it comes to bats and bots - and i m not sure if we have the proper overview of how it will affect the gameplay. right now, for casual pilots, it feels OK - but that might only be cause we are used to it. - other servers have no bats/bots sometimes - which is too extreme, imo ( cause those servers mostly don t have those strict re-engagement rules ) - we have a 4 hours ban and a shady re-engagement rule....we must have room to make up for mistakes while we fight.
so i m not saying yes or no to that proposal - i m sure it would work, but not sure if it provides all the positive effect. most pilots on the server are no aces and fights do not take hours - thats only a very small minority.
edit: is it an option to get rid of universal armor? - so that only ships with 300+ cargo hold (200+ VIII) can use armor upgrades?