' Wrote:Correct me if I'm wrong, but I don't believe Yngen advocated a change in shield batteries, just nanobots.
Yngen?
Yes you are correct.
However I think there's a game limitation that says nanobots and batteries must be the same value. We need a modder to confirm or deny that.
I would prefer sheild bats to remain the same because it makes for better physics. Shields are energy fields that are powered by the fighters reactor core. I like the fact that sheilds can be boosted multiple times because it reflects power management in a fighter (anyone ever play the original X-Wing games where you could transfer weapons energy to your sheilds and vice versa?) However my nostalgia for that long lost game shouldn't cloud my judgement, if necessary I would be willing to accept half the sheild batteries if it reduces the nanobots at the same time as a compromise.
I still think its the nanobots that make fighter duels so heinous. If you are in the average VHF and you only have 23 nanos you can still survive the average gunboat, cruiser or Battleship to a reasonable extent. New, average, low skilled pilots should be taught/trained by doing time in a well established faction. There are plenty of factions out there that are more than willing to teach you everything they know about fighter combat. The only requisite is patience, practice and a reasonably fast internet connection.
I also don't want to eliminate evasive maneuvers with uber-fast fighter guns. It would take away some of the fighter's identity in being a finesse ship. 700 or 750 m/s is PLENTY fast for any gun to deal good accuracy out with the current speed of ships. If you make guns faster then the fighters have to fly faster and strafe harder (big balance mess all over again.)