' Wrote:I also don't want to eliminate evasive maneuvers with uber-fast fighter guns. It would take away some of the fighter's identity in being a finesse ship. 700 or 750 m/s is PLENTY fast for any gun to deal good accuracy out with the current speed of ships. If you make guns faster then the fighters have to fly faster and strafe harder (big balance mess all over again.)
It's not to eliminate evasive maneuvers, it's to compensate lag factor, improper hitbox, etc. You are still pretty much as maneuverable as you were as the change doesn't affect ship stats. I used to irritate players around flying on a nomad fighter, but I admit - it's just stupid. Just randomly twitching mouse aim and mashing strafe and thruster buttons, watching tons of ships chasing a small fighter and they could do absolutely nothing. A duel lasting three hours and a half straight isn't really about piloting skills, it's more of endurance than anything. I fell asleep (BULLDOGNK remembers that) recording TBH vs RM battle near the end. Takes way too bloody long in my opinion. Not really because of the bats/bots but more like because only so few few shots actually hit the target making the rest just fancy fireworks and no more, "shoot-the-laggy-pixel-dot" kind of battles. IMHO.
And what's that problem with exaggerating everything? Where did I say "instantaneous" weapons? Where did I say "uber-fast"? Nowhere. I only said "fast projectile weapos", that's all. Don't exaggerate it to proportions of your nightmares, these things can be tested and made optimal and reasonable with careful approach. Add new line of weapons, test them, and no need to review all fighters/bombers in game for bats/bots balance.