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Tech Compatibility, special ID err, player bases

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Tech Compatibility, special ID err, player bases
Offline Janus99
08-28-2012, 05:56 AM, (This post was last modified: 08-28-2012, 06:06 AM by Janus99.)
#4
Member
Posts: 33
Threads: 11
Joined: Jan 2012

You can construct your own nomad restart(s). As an admin, create a character and after launching type .beam yourplayername The Ravine (or some other nomad base).

Then after you're docked, type setrep yourplayername fc_n_grp .9

That will put you green with them. Buy a nomad ID guns whatever you want on your restart. You can type .setcash yourplayername amount if you need money for this. Launch and land to save. Exit the game. Now call up DSAccountManager. Find the character you just created and rep it the way you want in the factions section of DSAccountManager. Once you've done that, click Save. Change the money to the starting money you want the restart to have. Click Save again. Now, note what the filename is. It should be something like '23a492c13.fl' (without the quotes). That's just an example name, of course. Click open player directory. Once that's done, copy or move the file to the flhook_plugins\restart directory.

Once the file is there, double click to open it and change the the name = line to name = %%NAME%%. You can change the total_time_played to 0.000000 if you want, just make sure there are 6 0's after the decimal point. You can also change the system_visited and base_visited if you wish.

Once you've done all this, save the file and exit the text editor. Then rename it to whatever name you want it to show as a restart with an extention of fl. example: Nomad.fl

You can create other restarts the same way. The only really tedious part of this (to me anyway) is setting the reps in DSAccountManager.

About the Tech compatibility, you can remove all [faction] and [tech] entries from that file and set default_mult = 1.0 and no_control_item = 1.0 and it will be disabled. This will allow people to fly without ID's but with no ID they have no tractor beam.

Janus
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Messages In This Thread
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-26-2012, 07:48 PM
Tech Compatibility, special ID err, player bases - by AeternusDoleo - 08-27-2012, 06:48 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-27-2012, 01:41 PM
Tech Compatibility, special ID err, player bases - by Janus99 - 08-28-2012, 05:56 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 07:12 PM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 09:47 PM

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