• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 230 231 232 233 234 … 547 Next »
Episode 14 Trade Changes

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Episode 14 Trade Changes
Offline Xoria
12-25-2011, 03:16 AM, (This post was last modified: 12-25-2011, 03:17 AM by Xoria.)
#7
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:Is there a specific reason the contrabant gets a non plus ultra buff in .86 ?
That is not what it appears to be. Some contraband transactions are priced based on who can carry it. Since most contraband to House bases can only be carried on 4,300 cargo ships, since no faction (not counting IND) with 5k transports can access both ends of the transaction, a few transactions are calculated to produce almost the same profit with 4,300 that they would otherwise earn carrying 5,000 at a rate of 240 c/sec.
240 x 5,000 = 4,300 x 279. I then rounded down to 270c/sec.
Malta to Manhattan is one such transaction. There will be very, very few transactions at such high rates; there are probably less than half a dozen in the entire mod. Most of the best contraband routes will be at about 240. We'll see if this works out or not.
There is also exactly one legal House to House trade that is at 270c/sec, but it runs through the Tau war zone. You actually can't find it in this chart, though.
' Wrote:what do the best buy best sell numbers mean?
That info goes in the goods.ini and regulates the green/yellow/red coding of commodities that you see in the commodity dealer. It's an inadequate system for the complexity of the mod's economy now, but it generally works for the simpler trade structures.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  


Messages In This Thread
Episode 14 Trade Changes - by Xoria - 12-24-2011, 09:50 PM
Episode 14 Trade Changes - by William Frederick Cody - 12-25-2011, 12:12 AM
Episode 14 Trade Changes - by Zahas - 12-25-2011, 12:19 AM
Episode 14 Trade Changes - by Junes - 12-25-2011, 12:22 AM
Episode 14 Trade Changes - by Tachyon - 12-25-2011, 12:56 AM
Episode 14 Trade Changes - by Unseelie - 12-25-2011, 01:04 AM
Episode 14 Trade Changes - by Xoria - 12-25-2011, 03:16 AM
Episode 14 Trade Changes - by Ursus - 12-25-2011, 04:07 AM
Episode 14 Trade Changes - by JSDisc - 12-25-2011, 10:21 AM
Episode 14 Trade Changes - by SMI-Great.Fox - 12-25-2011, 10:51 PM
Episode 14 Trade Changes - by escopton - 12-25-2011, 10:58 PM
Episode 14 Trade Changes - by Xoria - 12-26-2011, 02:30 AM
Episode 14 Trade Changes - by Skullz - 12-26-2011, 04:40 AM
Episode 14 Trade Changes - by Xoria - 12-26-2011, 04:58 AM
Episode 14 Trade Changes - by schlurbi - 12-26-2011, 07:16 AM
Episode 14 Trade Changes - by escopton - 12-26-2011, 07:22 PM
Episode 14 Trade Changes - by Xoria - 12-27-2011, 12:50 AM
Episode 14 Trade Changes - by Alex. - 12-27-2011, 01:08 AM
Episode 14 Trade Changes - by FraserTE - 12-27-2011, 01:37 AM
Episode 14 Trade Changes - by Xoria - 12-27-2011, 01:49 AM
Episode 14 Trade Changes - by ugliestmoose - 12-27-2011, 03:12 AM
Episode 14 Trade Changes - by Xoria - 12-27-2011, 03:44 AM
Episode 14 Trade Changes - by Ursus - 12-27-2011, 05:01 AM
Episode 14 Trade Changes - by escopton - 12-28-2011, 10:57 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode