' Wrote:ahhh read the complete post instead of only looking the ship there will be a complete rethink of the gameplay that mostly will imply real skill instead of take advantaje of glitching also it will have a retrofuturistic look search for designs of capitain harlock and battleship yamato animes it is designed for long range massive combat also research about real life battleships i only taken them to space... or i will... in my mod.... im not intending to get this into Disco...
Super long range doesn't work in Freelancer.
How can you see the enemy that is that far away?
How fast will your shots have to move to hit the target before it moves away, or dodges?
The game is orientated entirely around visual information.
You see the enemy ship, you can shoot it.
If you can't see it, you can't shoot it.
Artillery doesn't work well.
Worth considering if you are working on a mod orientated towards super long range battles.