The main problem isn't the fact that everyones dodge-tastic rather its the SHEER AMOUNT OF HITPOINTS fighters have! I can land every single shot on a guy until my caps drained and his hull gets scratched by like a quarter, its silly.(Mind you I use shield killers and I'm only using Two nomads + Two GMG guns, plus two shield killers) Honestly all fighters need is this, hull armour reduced back to the stock game values, leave the universals around. Slow down the projectile speed of capitalship/transport weapons so they can be dodged still. So once again, if you can dodge well you can take on a battleship and not implode at the sheer sight of it. Speaking of which, I guess nanobots and shield batteries should be reduced on fighters aswell.
The reason Battleships and capital ships in general are balanced against each other is because they only have their sheer hitpoints thats keeping them alive in the fight(Or asteroids...god I hate fighting in asteroids...), while fighters have quite alot of armour PLUS the ability to dodge and weave. It should only be the the dodging ability, leave the HP to the capitals.
EDIT: On second thought, Universals seem to be more of a "NEEDED FOR COMBAT" sort of thing rather then a "Should I put on more armour... or should I do this instead" sort of thing. Universal armour needs some sort of penalty, perhaps it could drastically reduce your agility or to make things even harder on you, it could take up a weapon slot. So if you want the tanked fighter from hell you'll have to ditch your guns. Seems fair to me, Cargo space in a fighter doesn't matter much so making that the penalty would be a "Oh, meh" situation rather then make you actually contemplate fitting it.