' Wrote:@Kerc - I can kill every VHF before my power drains. But i use only 1 Tizona.
Tried grouping?
And your proposal isn't fair.
Because, with no armor upgrade, all vanilla ships would die from a single Cannonball.
And they would have to sacrifice agility/wepslot for the ability to survive a single Cannonball.
While new ships can survive 3,4 (w/o armor upgd.)
I'm very aware of grouping, but I also have a habit of switching groups at the wrong time so I try not to. Especially because when I'm in an actual dog fight I tend to not run out cap as I'm not constantly firing.
Nah you can try and sell that to someone else, I'm not buying it. If the vanilla ships are too weak their HP should be upped, they shouldn't have to stick a universal armour on them and still end up being half the ship the custom VHF's are. Single player can't be blamed either because the NPC's use different ships again, plus all the customs ships are avail in single player aswell. I seriously have no idea why the vanilla ships weren't just upgraded from the start. Or why the new ships are so vastly superior to the Vanilla, honestly we'd be better off just setting the values to Vanilla's standards and leaving universals as is.
EDIT: May I add that I'm not fully aware of Freelancers limitations and are merely speculating on these things.