' Wrote:Look, decreasing hit points will nerf fighters against Capital ships.
I don't think it is an option.
Too much work with balancing.
Same with improving damage for weps, capital ship hull upgrade would have to follow.
Too much work again.
Most simple thing we can try is to improve speed for 100, and see how it goes.
So leave the game unbalanced as it is because it's 'too much work', this isn't a stab at Igiss mind you I feel he's done an excellent job but the game has buffed it self to the point that everything vanilla is useless and if that doesn't scream unbalanced, nothing does. Vanilla Freelancer was pretty well balanced, other then the end game weapons annihilating everything, but that still continues in Discovery, it's simply unavoidable.
Like I mentioned, slow the capital ships weapons down so its harder to hit a fighter with it. If a fighter DOES get hit by it then it's their own fault really. I don't see anything unbalanced about a capital ship landing a salvo on a fighter and killing it.