Well it seems you and I disagree on the finer points a little, chopper. You seem to believe increasing the projectile speeds will dramatically increase damage dealt by fighters to other fighters. I have to admit that's the neatest way to shorten fighter vs fighter battles but I still don't think it's the fairest or best. You also seem to believe an increase in basic gun damage would unbalance fighters vs capships. Why?
Like I already noted, the majority of damage dealt to capships is by first killing their shields (not using basic guns) and then hitting the hull with specialist weapons like novas, nukes and torps (again not basic guns). One Supernova Antimatter Cannon deals the same amount of damage per second as ten Kraken type 2's. Room for a little boost on the Krakens wouldn't you admit?
If you need a perspective on why increased projectile speeds is a bad idea, then I bid you all to do this:
Open up Discovery in Open Singleplayer, buy a fully kitted out VHF and battle some Nomads in Kappa. You will get stung, as there's zero lag to throw their aim. That's with a mix of 600m/s and 750m/s guns. Now imagine the same scenario with guns only increased to 650m/s and 800m/s. Nightmarish. Or try and survive anywhere near a Nomad capship with their already increased projectile speeds, they will tear you apart in seconds without fail.
Fighter basic gun projectile speeds are optimal as they are. Any slower and you'd barely hit anything, any faster and you'd barely miss.