' Wrote:It's always better to give feedback on ships/guns etc. rather than "everything is wrong" type of answers. That's what this thread and whole section of forums is for.
Already made a thread about this, but I thought I'll ask again:
Any chance torpedoes are getting a buff/fix in the future? I know you guys can't fix the lagging, that's not my problem.
I always thought, that turning the two existing torpedoes into one would be a good idea.
Using the sunslayer's damage and range, and the starkiller's turn rate and speed would make a neat little weapon.
Note, that it would still be affected by cms. You could still kill yourself with it if fired from a close range at your opponent or if you happen to fight a skilled cd user. It would still use ammunition and of course let's not forget about the lagging. Sell the launcher for 5 million and the ammunition for 10000 per torp for all I care. I would still use it. If you still think this weapon would be OP, then increase its energy usage up to 3000 (roughly 1/2 of the razor's energy usage).
Why am I suggesting this? Well, firstly, because I think discovery could use some diversity when it comes to special weapons (cd/razor, Yes I call them special weapons). Secondly, torpedoes are like mines in Freelancer. I can't imagine the game without them. I used them back in the vanilla days. I used a starkiller on my Barracuda to blow up the nomad power generators in the Dyson Sphere! They hold a nostalgic value for me and it would be nice to see them used more often in the game again.