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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New IDs for a New Mod

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New IDs for a New Mod
Offline NonSequitor
12-30-2011, 09:36 PM,
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

I've read that capital ships should dismount their weapons in order to avoid compatibility problems with the new mod.

Done and done.

What about Guard IDs? Since Guard IDs are being eliminated (exceptions being the BH Core and whatever the new Nomad faction calls itself), should the Guard IDs be sold now and replaced with regular faction IDs?

 
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Messages In This Thread
New IDs for a New Mod - by NonSequitor - 12-30-2011, 09:36 PM
New IDs for a New Mod - by escopton - 12-30-2011, 09:40 PM
New IDs for a New Mod - by Dab - 12-30-2011, 09:43 PM

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