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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Vigilante ID
Offline SoF
01-01-2012, 11:55 PM,
#1
Member
Posts: 199
Threads: 21
Joined: Sep 2009

Vigilante ID:

1. Cannot fulfill bounty contracts.
2. Cannot trade or escort traders.
3. Must display a faction affiliation.
4. Can only attack enemies of the faction affiliation the vigilante is displaying.
5. Cannot demand credits or cargo, but may attack transports.
6. May not dock on any unlawful, Police or Navy bases.

A vigilante is a private individual who legally or illegally punishes an alleged lawbreaker, or participates in a group which metes out extralegal punishment to an alleged lawbreaker. -Wikipedia
I am not trying to be rude or clever here with this, but it says that a vigilante isn't a faction's fighter stripped off of the advantages of that faction, or a merc that works for free who also hired himself.

I try to find an ID that will allow me to shoot slavers, while keeping me independent and somewhat lawful, because it is a lawful action after all. The old Vigilante ID allowed me to do that, and I was so happy with it. It was also one of the rarest IDs, you would never see enough people with that ID, it had many restrictions and barely enough places allowing you to dock. But it just felt right for me. Right now though, I can't seem to shoot a slaver and be independent without making myself a Pirate. Because it looks like Vigilante can't attack transports for their unlawful cargo anymore.

Will getting that faction's IFF allow me to shoot that faction's enemies, and also those that carry contraband according to that faction? Which sounds very unlikely because of that "5. Cannot demand credits or cargo, but may attack transports."

I thought about getting an IMG IFF as they have influence in Taus where I like to operate. Their enemies are Outcasts and BMM, but that meant that I could only stop slaver transports with Outcast ID and only for the purpose of killing them. Most of those slavers and smugglers have Freelancer Smuggler ID, Freelancer Slaver ID, and Junker ID. There is no lawful faction listing Junkers as their enemies, or other named IDs. Even if they were listed, this new vigilante would shoot them for being a Junker for example, not because they were holding unlawful cargo.

It just looks like Vigilante ID has become something for shooting people not because of their actions (like slavery, piracy, smuggling) but because of their affiliations, which just doesn't fit the theme.
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Messages In This Thread
Vigilante ID - by SoF - 01-01-2012, 11:55 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:34 AM
Vigilante ID - by Maelstrom - 01-02-2012, 12:49 AM
Vigilante ID - by Lennox - 01-02-2012, 01:15 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 01:53 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:11 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 02:26 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:34 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 03:17 AM
Vigilante ID - by Hielor - 01-02-2012, 03:50 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 04:18 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 09:46 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 10:52 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 10:56 AM
Vigilante ID - by SoF - 01-02-2012, 11:54 AM
Vigilante ID - by Rapur - 01-02-2012, 12:00 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:04 PM
Vigilante ID - by Maelstrom - 01-02-2012, 02:49 PM

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