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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Vigilante ID
Offline AeternusDoleo
01-02-2012, 01:53 AM,
#5
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Bottom line on the "can't demand cargo or credits" is that vigilantes may not profit from their actions . If they do they would be pirates. I don't see the issue with slavers to be honest - slavers or people carrying slaves are enemies of nearly all lawful factions. Just demand they release their entire cargohold at the nearest base and blow em up when they don't comply.

Adding in a "may demand contraband" is a problem since vigilantes tend to make up themselves what they consider contraband. It's a pain in the rear to set that on an unaffiliated ID.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
Vigilante ID - by SoF - 01-01-2012, 11:55 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:34 AM
Vigilante ID - by Maelstrom - 01-02-2012, 12:49 AM
Vigilante ID - by Lennox - 01-02-2012, 01:15 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 01:53 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:11 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 02:26 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:34 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 03:17 AM
Vigilante ID - by Hielor - 01-02-2012, 03:50 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 04:18 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 09:46 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 10:52 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 10:56 AM
Vigilante ID - by SoF - 01-02-2012, 11:54 AM
Vigilante ID - by Rapur - 01-02-2012, 12:00 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:04 PM
Vigilante ID - by Maelstrom - 01-02-2012, 02:49 PM

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