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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Vigilante ID
Offline Awesome Boats
01-02-2012, 02:11 AM,
#6
Member
Posts: 56
Threads: 7
Joined: Apr 2011

' Wrote:Bottom line on the "can't demand cargo or credits" is that vigilantes may not profit from their actions . If they do they would be pirates. I don't see the issue with slavers to be honest - slavers or people carrying slaves are enemies of nearly all lawful factions. Just demand they release their entire cargohold at the nearest base and blow em up when they don't comply.

Adding in a "may demand contraband" is a problem since vigilantes tend to make up themselves what they consider contraband. It's a pain in the rear to set that on an unaffiliated ID.


What if vigilantes blow up a slaver and then wish to bring the slaves in the...cages / pods / wooden boxes / whatever to the nearest station to set them free? Of course the players selling them would make profits, but you can't say that dumping a bunch of freed slavers on a freeport is OORP, as a vigilante. You're supposed to be a lone fighter for in the name of justice, after all.

And really, most slavers / traders would rather try to make a getaway instead of dropping their entire load. It'd nullify their profits either way. Yes sure, it would make more sense to drop your cargo in a inRp manner, but to be honest, most traders / slavers I see try to pull a hardcore getaway instead of that. Since, as mentioned before, they'd lose their profit either way.

Yes, actual vigilantes would pick what is contraband and what is not as they see fit, but a vigilante is a person that takes law in his own hands in the first place. May that be by "bending" existing laws a bit or by following the laws of the houses, but trying to execute those laws on his own behalf. For stuff like that, it'd make sense to me to add a line of "a vigilante may or may not view certain illegal cargo as contraband." But that isn't exactly the point here, for now.


Furthermore, I agree with the other posts above me, except for the one I quoted above.

"With the current vigilante ID, a vigilante isn't anything more than a merc that works for free who also hired himself." pretty much sums it up to me.

You're better off joining the faction, being a merc or maybe even a pirate.

[Image: Amusednegroidnose.jpg]
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Messages In This Thread
Vigilante ID - by SoF - 01-01-2012, 11:55 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:34 AM
Vigilante ID - by Maelstrom - 01-02-2012, 12:49 AM
Vigilante ID - by Lennox - 01-02-2012, 01:15 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 01:53 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:11 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 02:26 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:34 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 03:17 AM
Vigilante ID - by Hielor - 01-02-2012, 03:50 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 04:18 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 09:46 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 10:52 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 10:56 AM
Vigilante ID - by SoF - 01-02-2012, 11:54 AM
Vigilante ID - by Rapur - 01-02-2012, 12:00 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:04 PM
Vigilante ID - by Maelstrom - 01-02-2012, 02:49 PM

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