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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Vigilante ID
Offline AeternusDoleo
01-02-2012, 03:17 AM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Problem with that is that we'd need to rely on player honesty to sell those things at those bases. Past experience tells us not to rely on players in that way.

If you'd rather be a merc, then be a merc. Vigilante has one advantage over mercs: You don't need an employer or standing bounty in order to attack your targets.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Messages In This Thread
Vigilante ID - by SoF - 01-01-2012, 11:55 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:34 AM
Vigilante ID - by Maelstrom - 01-02-2012, 12:49 AM
Vigilante ID - by Lennox - 01-02-2012, 01:15 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 01:53 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:11 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 02:26 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 02:34 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 03:17 AM
Vigilante ID - by Hielor - 01-02-2012, 03:50 AM
Vigilante ID - by Awesome Boats - 01-02-2012, 04:18 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 09:46 AM
Vigilante ID - by AeternusDoleo - 01-02-2012, 10:52 AM
Vigilante ID - by Bloody Reverb - 01-02-2012, 10:56 AM
Vigilante ID - by SoF - 01-02-2012, 11:54 AM
Vigilante ID - by Rapur - 01-02-2012, 12:00 PM
Vigilante ID - by Bloody Reverb - 01-02-2012, 12:04 PM
Vigilante ID - by Maelstrom - 01-02-2012, 02:49 PM

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