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  Discovery Gaming Community Rules & Requests Rules Faction Rules Faction Review and Feedback Archived Feedback Threads
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DSE) Feedback

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DSE) Feedback
Offline jammi
01-02-2012, 04:47 AM,
#2
Badger Pilot
Posts: 6,565
Threads: 362
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Hey guys. I just read over your new promotion requirements - as a long time corporate faction leader, I've got to say, the path to <strike>hell</strike> inactivity is lined with good intentions. While those requirements may not run the group into the ground, they're going to kill off your recruitment pool and demotivate your current players.

200 hours to fly a 5k transport? That's absurd. There's two main reasons people join corporate factions - the RP angle (lore, convoys, etc) and 5k transports. If they wanted to be pigeon-holed into a BWT for 100 hours (well, 80 hours seeing as they'll be in a Mammoth for the first 20), then a Titanic for another 100, they'd just use a generic ID.

Either that or just stay indy. Bowex had a trial period where ships were restricted by rank and recruits were required to fly smaller ships for 8 hours. Needless to say, even a fundamentally basic requirement like that crippled our recruitment pool. I really don't want to see this happen to you guys, so it may be worth reviewing those numbers.

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Messages In This Thread
DSE) Feedback - by Widow - 09-09-2011, 07:21 AM
RE: DSE) Feedback - by Champ - 02-14-2013, 01:08 AM
RE: DSE) Feedback - by The Creature - 02-14-2013, 02:04 AM
RE: DSE) Feedback - by Champ - 02-14-2013, 09:18 PM
RE: DSE) Feedback - by Deep Space Engineering - 01-28-2014, 07:34 AM
RE: DSE) Feedback - by Jansen - 01-28-2014, 11:21 AM
RE: DSE) Feedback - by chase.way - 01-28-2014, 03:05 PM
RE: DSE) Feedback - by Ponge - 01-28-2014, 10:38 AM
RE: DSE) Feedback - by SnakThree - 10-28-2014, 02:28 AM
DSE) Feedback - by jammi - 01-02-2012, 04:47 AM
DSE) Feedback - by Widow - 01-02-2012, 04:57 AM
DSE) Feedback - by jammi - 01-02-2012, 05:00 AM
DSE) Feedback - by Widow - 01-02-2012, 06:34 AM

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