Currently, I hate my fighter with a passion. Titans have become awful since the new mod. They've always had some disadvantages to other fighters such as Sabres and Eagles due to lack of agility, but lately, with the mod-wide fighter nerf, they can barely hold their own against BHG NPCs.
Admittedly, its mostly about weapon energy. My Titan has 4 salamanca II (Level 9) and 2 Coloda Del Cids (Level 10). The slots for a Titan are Level 10x4 and Level 9 x2. This means im under-using the slots by 2 1 level on 2 out of 6 slots, yet I can shoot my guns continuously for only about 5 seconds.
We've been phasing out nomad guns for RP reasons, but the Salamanca IIs are difficult for me to use as I have aiming difficulties, and the Sallys have big fluffy projectiles with a small cross-sectional area of effect. -This makes it yet more difficult for me to aim with them. Ive gone round allied bases, there are no Del Cid-compatible alternatives that are suitable.
Fighters definitely need to be improved. It takes far too long to achieve hull damage lately. Lets not forget that Missiles barely work on this mod, so guns need to compensate.
Fighters lack of power is encouraging capital ship whoring. Im seeing most independents in Gamma flying cruisers, and even I have moved my rarely used Gunboat to Gamma because my Titan is so inadiquate.
....Come to think of it, shouldn't a group of fighters be capable of taking down a transport? Ive never felt comfortable going pirating in a fighter...