i just had a nice little one on one in manhatten orbit ( my bhg bomber vs. a corsair bomber ). allright, its not really fighter - but slow enough that i can hit something, too:laugh:. the fight lasted 5 minutes, was fun throughout all the time - and ended quickly ( i think it was a supernova right into my hull ) but not sure, t here was occasional red lag.
anyway - i think the problem is really more the pilots than the fighters. average or below average pilots have some great fun ( provided they are fighting against other non ace pilots ) - the fights are refreshing and not too long.
personally, i could live with most of the suggestions made here - it makes little difference for me if the projectiles are fast or slow ( when its somthing like a 100 diffrence to the original ) - i wouldn t even mind increasing the weapondamage ( excluding special weapons of course, cause they are balanced well [inferno, nova, Snova, MR etc. ])
but how long will it take untill the good pilots get used to it. for a rookie its not exactly easy to dodge fighter shots. but one can learn it. when the projectiles are more difficult to dodge, i predict that it won t take too long untill some of the players have mastered it again.
so what can help there? - non roleplayish measures can do it - if you want a quicker fight - you can take off parts of the additional armor or mount a smaller shield. ( stupid idea you d say ) - but its like a handicap you re playing in. fighting with only armor 3 and lvl9 shields - and you ll still win vs. most of the weaker pilots, i am sure. :crazy:( <--- that suggestion helped? - no? thought so:laugh::laugh:)