@Blunt: i believe it was moa who said it 1st an jure confirmed it.
Theres where missiles should come in. Delivering great instant damage but limited total (cos of limited ammo, making em good vs fighters but not vs capships). Now, since missiles are broken here and too complicated to fix, how about introducing autocannons, high damage, high refire but limited ammo? Check how it was done in MechWarrior, as a good reference (energy guns would still be primary, cos balistic would eventually ran out of ammo).
Other, maybe even easier solution would be what Chopper suggested: increse projectile speeds for fighter weapons. Right now, problem with fighters not working against other fighters and bombers is due to low weapon damage, but also due to low chance to hit on a small manuverable target. Increasing fighters chance to hit other fighters, would not change balance in regards to capships. I believe some simple solution could be found to fix this matter.
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