' Wrote:@Blunt: i believe it was moa who said it 1st an jure confirmed it.
Theres where missiles should come in. Delivering great instant damage but limited total (cos of limited ammo, making em good vs fighters but not vs capships). Now, since missiles are broken here and too complicated to fix, how about introducing autocannons, high damage, high refire but limited ammo? Check how it was done in MechWarrior, as a good reference (energy guns would still be primary, cos balistic would eventually ran out of ammo).
Oooh, I like this idea. New custom weapons for fighters that have comparatively massive projectile speeds and damage, but limited unguided ammo like a type of fighter sniper weapon. How about something like:
Rail Cannon (cl10)
Hull Damage: 5000
Shield Damage: 2500
Projectile Speed: 1000 m/s
Range: 1200
Refire Rate: 1.00
Energy Usage: 8000
Ammo Cost: 2000 per shot
And obviously lower versions suitable for Light Fighters.
I'd try pretty hard to connect those shots, knowing my fighter's energy stores wouldn't handle another for a couple of passes. Low refire stops high energy capacity ships (bombers) from abusing them too much, and they don't do so much damage per second or per energy that they could be abused against capships (though maybe the range could be shortened to be sure of this?).
What do people think? These numbers are completely off the top of my head so opinions are welcome. I think this is a preferable route to take as I'd much prefer a new weapon to unbalancing the characteristics of all the current weapons.
PS. Starbutt your sig pic is against forum regs, needs to be smaller mate.