' Wrote:Actually Yngen's initial posts were on the topic of fighter duels, not team battles. Higher refire solves nothing as you sacrifice damage for rate of fire, look at the current chainguns. They have higher projectile speedsandrefire rates than most any other fighter weapon, yet can you kill fighters any easier with them? No.
This proposed sniper weapon would be beneficial in duels with those projectile speeds, and also good against targets you're chasing, given you have good enough aim to land them. The numbers I came up with are based loosely on the Cannonball Missile stats, exchanging the missile's ability to track for high projectile speed instead.
[edit - just checked, chaingun projectile speeds were nerfed to 700m/s actually, my bad. Even so, I recall them being equally useless at their higher speeds and refire rates anyway, so my point stands.]
A quick post in High refire weps;
High refire weps werent set to the right standard as others. A purple goddess chain gun (considering all shots hit) only does 1550 damage, where as a Firekiss MKII does about 1900 damage. If the damage was upped on the purple goddess to 1900 total, it would be the # 1 choice over the slow weps.
High refire weps do less damage cause they are shooting alot of projectiles. the theory is 1 shot misses, 10 more hit. slow refire and slow speed weps are a pain to use (Ask any RM char that has Firekisses.). My bomber uses Hornvipers over Firekisses because I have a better chance in hitting with them and doing small damage vs no damage.
It all depends on the pilot in how effective a weapon is.