firstly: - you are asking for a lot. disco hasn t exactly many resources when it comes to artistic ideas like starscapes.
secondly: - most of the "fun" in disco is self made. - cosmetics and balance only provides so much fun ... the most important part is done by the players themselves. - how fair they play, how much they cooperate, how exciting they act ingame etc.
in short - the most important factor are the players themselves. if you want to exploit the vertical axis for example - you may be able to build a station FAR above or below the ecliptic once playerstations are enabled.
all in all - we try to do as much as we can. - and thats the point. - "as we can.." - the disco dev team is not Bethesda - we cannot make something like Skyrim or code a new unreal engine ... what we can do is limited. - i am sure we are not as good as the Freeworlds dev team. - luckily - we do have a lot of players still.