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Tech Compatibility, special ID err, player bases

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Tech Compatibility, special ID err, player bases
Offline Wytchcraft
08-29-2012, 07:12 PM,
#5
Member
Posts: 10
Threads: 3
Joined: Oct 2009

After adding the
Quote:Ensure that "name = gen_sirian_civ_guns" not "name = gen_sirian_civ
part, starting players to the server who undock as the first thing they do get the 10% power output error. O_o

Could there be another issue with CIV guns not working right?

Im kind of confused on this part and would love some clarification if possible...
Quote:Disabling the techcompat plugin entirely is as simple as removing the associated DLL from the flhook subfolder. Nothing will receive any kind of autobalancing then.

which file is the associated DLL....
Quote:ahookext.dll
base.cfg
base.dll
cloal.cfg
cloak.dll
condata.dll
conn.dll
dsacesrv.cfg
dsacesrv.dll
event.cfg
event.dll
flhook.pdb
jump.cfg
minecontrol.cfg
minecontrol.dll
mobiledock.dll
playercntl.cfg
playercntl.dll
playercntlsetup application
prices.cfg
techcompat.cfg
tempban.dll

Thank you all for your time, i was able to get players who wanted to be nomads sorted(didnt try making restart as suggested yet), was kind of confusing at first but it should be fine now:D


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Messages In This Thread
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-26-2012, 07:48 PM
Tech Compatibility, special ID err, player bases - by AeternusDoleo - 08-27-2012, 06:48 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-27-2012, 01:41 PM
Tech Compatibility, special ID err, player bases - by Janus99 - 08-28-2012, 05:56 AM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 07:12 PM
Tech Compatibility, special ID err, player bases - by Wytchcraft - 08-29-2012, 09:47 PM

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