' Wrote:Decreasing universal armor upgrade would help less then increasing the damage on fighter weps.
Almost all caps use capital ship armor anyway.
So, increasing damage on fighter weps would help against fighters, while they would not become weak against caps.
Increasing gun damage would make fighters even more deadly against GBs and up *points at his post*
on the other hand I'm all for increasing other weapons damage
Reasonable decrease in universal armor upgrade would not make fighters weak against caps... when fighting a capship you turn to the capship to aim... get hit by a salvo taking your shield...immediatelly start to dodge, so all of the next salvo would not hit you => you survive and repair with the bots you have (same number as before)
Quote:Increasing speed would actually help, as most of people have mastered the art of dodging to the max, and because of that, they can't go much further.
And even if they can, there is no bad-side in increasing wep speed, correct?
In the worst case, by your words, it will remain the same. And it's worth giving a shot.
... because of that they can start to learn aiming...*points at his signature*
I also feel I still need to improve my aim..... plenty of room for anyone there. Increasing speed will just move everyone up a bit... so more people would move closer to the "aiming limit"... and it will get difficult to go further.
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@Badger.... I was thinking of upping damage on tracking missiles... to say 6-8000k for a Cannonball and introducting the unguided ones with something like this in stats:
damage 4000 or less
speed 1400++
refire 2.00 or more
no energy used
placed on missile hardpoint
note that missiles need some time to ignite the engine after you fire them.. so I will not be extremely easy to hit with them
with the rail gun you were thinking more damage, less refire and a huge energy use....
nice idea too but I would say it should be placed on torp slot and the damage should be decreased a bit (to some 2-3000... since it would be very easy to hit with it...it needs to be balanced with Inferno/Mini.... as I said multiple times.. hitting with Inferno is a piece of cake... Mini is a different thing and there's only 200m/s difference.
missiles/guns like this would need balancing with the other weapons.. they should not become the uber thing that everyone would use against everything... they should complement them in certain situations.
I believe the problem Yngen spoke about should not be solved by introducing one series of weapons...but rather by balancing the current armor and damage.
Igiss says: Martin, you give them a finger, they bite off your arm.