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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ammo modules?

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Ammo modules?
Offline Jinx
01-09-2012, 12:59 PM, (This post was last modified: 01-09-2012, 01:01 PM by Jinx.)
#7
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

70 is a cap - from what i know - its a global cap. - thats why there are illogical things like mounting one missile pod having as much ammo as 2.

anyway .... one missilepod with 70 ammo can do ~350.000 damage. - which is extreme for a weapon that does not use any energy.

used best vs. cruisers - it adds a tremendous amount of damage to the damage a bomber can do anyway. - so even if an ammopod was possible - and it would take up the slot of a gun....

we might end up with 2 hellfire pods and 2 ammo pods - making it 210 ammo ~1.060.000 damage .... add a dual nova or SNAC into that - and such a ship can do comparable damage to a battleship - at a size 100 times smaller and more agile.

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Messages In This Thread
Ammo modules? - by CzeReptile - 01-09-2012, 09:44 AM
Ammo modules? - by Swallow - 01-09-2012, 12:23 PM
Ammo modules? - by Mímir - 01-09-2012, 12:26 PM
Ammo modules? - by CzeReptile - 01-09-2012, 12:27 PM
Ammo modules? - by Lightning - 01-09-2012, 12:28 PM
Ammo modules? - by CzeReptile - 01-09-2012, 12:34 PM
Ammo modules? - by Jinx - 01-09-2012, 12:59 PM
Ammo modules? - by JayDee Kasane - 01-09-2012, 01:03 PM
Ammo modules? - by Jinx - 01-09-2012, 01:10 PM
Ammo modules? - by Zynth - 01-09-2012, 01:31 PM
Ammo modules? - by Jayce - 01-09-2012, 01:38 PM
Ammo modules? - by CzeReptile - 01-09-2012, 02:45 PM
Ammo modules? - by Van - 01-14-2012, 08:45 PM

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