How about increasing the value of cargo, so that there will be biger risks involved, while keeping profit the same? Let's say MOX for example.. can be bought for 84$ a unit and sold then for 672$, if the price would be let's say 1084$ and 1672$ the prices would be the same, but if you encounter a pirate, you would be very much more likeley to pay than lose twice your profit for getting blown up... as it stands now you loose a painful 84$ a unit, even on an advanced train that's not much...
It would really make your cargo much more important and when you run at a larger risk it makes the game much more fun;)...
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Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk
Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.