Yngen mentioned Xwing. Now that was a game with perfect balance. Fighters were much like ones we have in Disco. Maneuverability and shields were LIFE. Pilot could transfer energy from guns to shields (which acted much like batteries here). But once fighter was out of shields, it could only take 3-6 hits to the hull (depending on armor), and there was NO means to repair hull. If u were out of shield energy, that ment u were hit too many times, u made too many bad moves and deserved to loose. I'd rather vote for removin nano bots all together, than leaving things as they are now.
And please stop spaming that "learn to aim" 1337 pwnz0r statment, if u don't have anything more constructive to add to the discussion. One can "learn to hit" a dodging fighter with current weapons, just as much as he can "learn to win lottery". U can lern based on probbability, how to "hit few digits", but never how to "hit em all" and win!
Projectiles are too slow, fighters are too fast and small. On top of that, u have shields +bots +batteries. Anyone spamming "learn to aim", obviosly never got past 1on1 duels in a fighter...