' Wrote:I see your example uses 5 battleships with 2 HMs each. That is outlier, since only the house forces will be able to mount that kind of assault. Somebdoy work up an example with 3 dual-NOVA bombers?
NOVA does 165,000 so 3 ships x 2 NOVA x .20 refire = (165,000 X 6 / 5) = 198,000 raw DPS, reduced to 1,980 DPS when shields are up
Level 1 base with shields DOWN and 1 repair commodity = 198,000 damage vs 3,750 repairs (attacker wins)
Level 1 base with shields DOWN and 3 repair commodity = 198,000 damage vs 11,250 repairs (attacker wins)
Level 1 base with shields UP and 1 repair commodity = 1,980 damage vs 3,750 repairs (defender wins)
Level 1 base with shields UP and 3 repair commodity = 1,980 damage vs 11,250 repairs (defender wins)
So basically its all about fuel for the shields--keep it fueled and the base is immortal, but run it out of fuel and the attcker can kill it. This is regardless of the repair commodities on hand.
Calculating backwards from the repair damage, it looks like a single bomber with a single NOVA can do 33,000 DPS which is more than can be repaired by a level 1 base with 3 repair commodities when the shield is down. Run it out of fuel and a lone bomber can kill the base (theoretically--it would take a long time to eat through the base' hull, and during that time the base could be restocked).