Alright. This time I'll try to be constructive about given subject taking the dispute btween Zelot and Aphil in concideration. As far as it could look like a flame it's not intented, I'm seriuos.
I. SCRA
What strikes me about them is strange self claimed heroism to save sirius workers from oppresion. They live in one system, have no planets nor population (you can't accomodate hundreds of thousends in few carved rocks) no matter how you try to cover it up in rp. And yet still manages to assemble huge fleets and wage -war- (war? for real?) nearly against everyone they encounter. Be it outsider groups (sairs, casts) or be forces of offial houses, be it nomads.
So it's the basic though behind everything. If we analize even further more strange stuff are waiting to be faced.
Modus operandi:
1. Allying themselves with groups which are in terms of ideology contradicts to their own. For example IND matter Zelot risen here. Then you such things happening it really strikes me under what criteria SCRA sees other groups as "good" and "bad". Or SCRA in actuallity is rotten and corrupted in the governing body (how all radical left regimes are). Or allying themselves with Red Hessians... then again, hessians are Nationalistic group, then SCRA as I assume are internationals. Bundschuh who are mainly liberals.. Well maybe these facts can be explained by a desperete situation SCRA are in, due to being isolated... but here we come to another problem.
2. Confronting enemies, ussaly with brute force rather than anything else. Also having all that fleet doesn't reflect the desperate situation SCRA should be while being at -war- with nearly everyone in Sirius. This seems to lead to a conclusion that SCRA are self sustainable. If that so, then why they need all those strange alliances?
War with corsairs. Why? Why they would be at war with corsairs? They are at their doorstep. And in actuallity the only socium which is not governed by capitalist corporations. The main reason they act aggresivly is that they were neglected by other nations as unworthy savages. Not like they choose to do bad things, they are agressive becouse from the begining it was the only way for them to survive.
3. SCRA and target priorities. As Zelot said, it would make more sense to strike luxury goods or corporation property. The open confrontation is something such group shouldn't be able to allow themselves due to potencial damage they might suffer and resources they might lose.
4. "We don't attack civilians." I beg to differ. When I was in SCRA durning all that SCRA's civi war, I had Straw Dogs character. We were given freedom to attack anyone. I can repeat anyone including simple cargo haulers or ore miners.
For lols it was commented like: "keyboard warriors fight to provide mouse warriors with targets". Apart from few 'roleplayers' it was mainly consisted from PvP-whores, some of them were working in "sina's gang" on regular basis.
' Wrote:but if you are not phantoms why you need similar ID allowing you to shoot civilians?
From the example I provided they do shoot civilians, not on regular basis, but do. And propably they don't want to close a window for further develpoments they might want to have or to lose flexibility on which they can act.
And now back to the ID matter. The problem with ID is that it allows too much stuff. Quite a few developers/administrators already complains about strange self written SCRA rp which disregards balance in many ways and really seems like pure powergaming. Leaving an open ID would allow SCRA to do strange stuff even further, which, IMO, shouldn't be allowed.
II. Hellfire legion. This group is indeed a bit strange. But as I recall it's very old. From my perspective I guess it was a group formed then server hadn't had such strict rules about rp. So faction needed to adapt accordinatly. And yes this way some stuff don't make sense, but durning all that time it's hard to remove it without leaving an empty void in house of Liberty. While being military orientied faction as I recall they are not allowed to bug traders, only smugglers who endanger society with illigal goods.
III. RoS. They are not outcasts. But have lived with outcasts for a long time. We can question their roleplay, but since the main idea is about gameplay abuse, their ID crealy forbbids to iniciate fights then they will so. Meaning - they can't attack first. This is very limiting for them already.