If I can be perfectly honest, that's a little ridiculous. The idea behind this tech-nerf is pretty sound. I think it's a good compromise between allowing players the freedom to dictate their own Roleplay right off the bat and people Roleplaying because they like to tinker and make odd arrangements (kill things). However, nerfing a ship that much on an ID which was previously listed as white is a little strange.
We all know that guns are balanced based on the ships designed to use them. If I could pose a question, what is the real difference between a Hogosha with a Hogosha ship and Hogosha guns shooting a Junker and a Merc with a Hogosha ship and Hogosha guns shooting a Junker? It's not that much. If I could make a suggestion based off of that question, reducing the power-regen nerf based on the combination of guns/ship might be a good idea. It's not like a Mercenary with Krakens on a Sabre shooting up people is any different from a Outcast with Krakens on a Sabre shooting up people. Those guns are balanced for that ship anyway.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.